![]() ![]() ![]() ![]() Duel Zone, Final Destination, and Meta Crystal all have no stage hazards, but they are single-player only stages and cannot be used in multiplayer without hacking the game. As such, it has only a single tournament-legal stage, Dream Land. The original game on the Nintendo 64 had only a few stages, but basically all of them had weird proportions and stage hazards, making many of them a Luck-Based Mission.Their general rule is that they play on the same few stages, with some stages being "counterpicks" (in that the loser can choose them in the next game) and a standing gentlemen's agreement to play any stage only if all players agree to it. Competitive players started to default to the more "generic" stages, especially Battlefield and Final Destination, which don't have any stage hazards at all. While these stages provided a lot of the flavour (and music) of the games they represented, they were considered to provide an unfair advantage to certain characters. In general, the early games were designed much more for chaos than for competitive play, so stages tended to have bizarre proportions and hazards. In online games these are often found in "24/7" servers that play nothing but a single map over and over again, or are likely to be constantly voted for in case of games that work on server lobbies.įor players who look down on anyone who likes playing on anything but a few set stages, see "Stop Having Fun" Guys. However, for competitive tournaments, this is often enforced by the rules, and for good reason - many games with a tournament scene have particular levels with exploitable bugs or a lopsided advantage toward a particular side or character. These tend to be Fixed-Floor Fighting stages, as Free-Floor Fighting adds a layer of randomization. Certain levels are played on over and over again without any deviation due to people either knowing a certain stage well or the level requiring a certain amount of skill and knowledge to get around on, which filters out people who never played on that level before. Melee match.Ī gaming community's refusal to congregate in any but a few choice arenas for play. An infamous description of any given competitive Super Smash Bros. ![]()
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